![]() Imagining a kid playing it, I feel they wouldn't be able to trust a cutsey looking thing with how sudden the game changes tone sometimes. Meet new (old) people, fight new (old) enemies, explore your own memories, and uncover some hidden truths along the way (although you wish you hadnt.) When the time comes, you can only choose one. You must travel between two worlds, both welcoming, both concealing the same secrets. The game was being developed by OMOCAT, a talented indie illustrator with her own clothing label and online store. Omori first popped up on Kickstarter in 2014 with a 22,000 goal to create this psychological horror RPG. There's some themes in the game I don't think she'd really understand yet anyways. OMORI is a surreal psychological horror RPGmaker game. Omori is beautiful because of its charming world, lovely characters, fun gameplay and dark themes. And there's some worse stuff in the latter half of the game of that sort. I'll avoid later spoilers, but a good example that happens fairly early in the game (and happens more than once even) is this one character stabbing themselves in the stomach with a knife to collapse and bleed out of the ground and wake themselves up from a dream. Navigate through the vibrant and the mundane in order to uncover a forgotten. What absolutely seals the deal though is some of the specific moments in the game. Explore a strange world full of colorful friends and foes. It tells the story of a young hikikomori named Omori, as he goes about his daily life living in an enormous white expanse, called White Space. ![]() To give the tamest and least spoilery example, imagine you're playing through a cute game, when a knocking comes at your door, and then you answer it and are greeted with a different visual style ghost looking woman with a bent neck and a hanging jaw. OMORI is an adventure psychological / surreal horror RPG from artist Omocat, based off of her comic of the same name. Arrives by Tue, Apr 4 Buy Omori, Nintendo Switch, Fangamer, 850021028404, Physical Edition at. ![]() It's a very good game, and I was thinking about this when playing - probably 90% of it would've been okay for a kid to play, the imagination land which takes up a majority of the game's runtime is relatively kid friendly, and the game doesn't really have sexual themes, language or cursing, anything like that.īut firstly depending on your kid's sensitivity to being scared, there is some extreme mood shifts sometimes that can be frightening. It sounds like you've concluded and all, but just to say a little more, the game gives a content warning for topics such as depression, anxiety, suicidal thoughts for a reason. ![]()
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